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	<title>The Software Nook</title>
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	<pubDate>Fri, 30 Jul 2010 19:14:06 +0000</pubDate>
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		<title>Race for the Galaxy&#8217;s epic sci-fi storyline is all in the cards</title>
		<link>http://www.software-nook.com/extreme-games/race-for-the-galaxys-epic-sci-fi-storyline-is-all-in-the-cards.html</link>
		<comments>http://www.software-nook.com/extreme-games/race-for-the-galaxys-epic-sci-fi-storyline-is-all-in-the-cards.html#comments</comments>
		<pubDate>Fri, 30 Jul 2010 19:14:06 +0000</pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[Extreme Games]]></category>

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		<guid isPermaLink="false">http://www.software-nook.com/extreme-games/race-for-the-galaxys-epic-sci-fi-storyline-is-all-in-the-cards.html</guid>
		<description><![CDATA[ The beauty of strategy games is how much story they can tell based on the simple interplay of gameplay mechanics with just the right amount of flavor. For instance, Race for the Galaxy is a tabletop card game published by Rio Grande. However, a fellow named Keldon Jones has created a basic interface and an AI that makes it work as a standalone single-player computer game. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://fidgit.com/assets_c/2010/07/Race_for_the_Galaxy-thumb-550x375-44096.jpg" /></p>
<p><img border="0" alt="Race for the Galaxy's epic sci-fi storyline is all in the cards" src="http://fidgit.com/assets_c/2010/07/Race_for_the_Galaxy-thumb-550x375-44096.jpg" />
<p>The beauty of strategy games is how much story they can tell based on the simple interplay of gameplay mechanics with just the right amount of flavor.  For instance, <em>Race for the Galaxy</em> is a tabletop card game published by Rio Grande.  However, a fellow named Keldon Jones has created a basic interface and an AI that makes it work as a standalone single-player computer game.  Above is a screenshot.  I know it doesn&#8217;t look like much.  But if you know what you&#8217;re seeing, it can tell a story every bit as epic as <em>Starcraft II</em>.</p>
<p><strong>After the jump, let me explain what you&#8217;re looking at. </strong> </p>
</p>
<p>Original post:<br />
<a target="_blank" href="http://fidgit.com/archives/2010/07/race_for_the_galaxys_epic_sci-.php" title="Race for the Galaxy's epic sci-fi storyline is all in the cards">Race for the Galaxy&#8217;s epic sci-fi storyline is all in the cards</a></p>
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		<title>We Farm smells like more than just Farmville for the iPhone</title>
		<link>http://www.software-nook.com/extreme-games/we-farm-smells-like-more-than-just-farmville-for-the-iphone.html</link>
		<comments>http://www.software-nook.com/extreme-games/we-farm-smells-like-more-than-just-farmville-for-the-iphone.html#comments</comments>
		<pubDate>Fri, 30 Jul 2010 18:35:10 +0000</pubDate>
		<dc:creator></dc:creator>
		
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		<guid isPermaLink="false">http://www.software-nook.com/extreme-games/we-farm-smells-like-more-than-just-farmville-for-the-iphone.html</guid>
		<description><![CDATA[ We Rule , the free social networking game, held me -- and therefore Fidgit -- in its thrall for at least a week . Not that there was anything special about it beyond it being a) really charming, b) really convenient since it's for the iPhone, and c) just clever enough with its social networking nonsense to get me to press into service several friends. Now that the same developers have created the more pastoral and less authoritarian We Farm , I can't promise that I won't do it again]]></description>
			<content:encoded><![CDATA[<p><img src="http://fidgit.com/assets_c/2010/07/We_Farm-thumb-480x319-44092.jpg" /></p>
<p><img border="0" alt="We Farm smells like more than just Farmville for the iPhone" src="http://fidgit.com/assets_c/2010/07/We_Farm-thumb-480x319-44092.jpg" />
<p><em>We Rule</em>, the free social networking game, held me &#8212; and therefore Fidgit &#8212; in its thrall <a href="http://fidgit.com/archives/2010/04/we_rule_other_peoples_kingdoms.php">for at least a week</a>.  Not that there was anything special about it beyond it being a) really charming, b) really convenient since it&#8217;s for the iPhone, and c) just clever enough with its social networking nonsense to get me to press into service several friends.  Now that the same developers have created the more pastoral and less authoritarian <em>We Farm</em>, I can&#8217;t promise that I won&#8217;t do it again.</p>
<p>From the press release:<em><br />
<blockquote>We Farm gives players the tools to make the barnyard of their dreams. Players can outfit their farms with tractors, hay balers and sprayers, set up produce stands, and dot the countryside with multi-hued outhouses. They&#8217;ll also be able to raise horses, pigs, sheep, cows, ducks and even ostriches.</p>
<p>Hankerin&#8217; for a little competition? Try to win a Blue Ribbon at the county fair with your menagerie.  Blue Ribbon animals attract new visitors and friends to the farm and help grow the business.</p></blockquote>
<p></em>Wait, back up.  &#8220;Dot the country with multi-hued outhouses&#8221;?  That&#8217;s a terrible thing to do to a farm.  Although that&#8217;s exactly what I did with my kindgom in<em> We Rule</em>, but by accident.  <em>We Rule</em> had little outhouses with flies buzzing around them.  I thought they were apiaries.  My bee farming district turned out to be something else entirely.</p>
<p>Get <em>We Farm</em> <a href="http://itunes.apple.com/us/app/we-farm/id374027675?mt=8">here</a>.</p>
</p>
<p>Read the original here:<br />
<a target="_blank" href="http://fidgit.com/archives/2010/07/we_farm_smells_like_more_than.php" title="We Farm smells like more than just Farmville for the iPhone">We Farm smells like more than just Farmville for the iPhone</a></p>
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		<title>See pyramids crash into battleships in Civilization V</title>
		<link>http://www.software-nook.com/extreme-games/see-pyramids-crash-into-battleships-in-civilization-v.html</link>
		<comments>http://www.software-nook.com/extreme-games/see-pyramids-crash-into-battleships-in-civilization-v.html#comments</comments>
		<pubDate>Fri, 30 Jul 2010 17:11:16 +0000</pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[Extreme Games]]></category>

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		<category><![CDATA[civilization]]></category>

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		<guid isPermaLink="false">http://www.software-nook.com/extreme-games/see-pyramids-crash-into-battleships-in-civilization-v.html</guid>
		<description><![CDATA[ On one hand, the box art for Civilization V is awfully busy. The same city has built the Sydney Opera House, the Leaning Tower of Pisa, the Statue of Liberty, Big Ben, the Eiffel Tower, and the Pyramids? But on the other hand, it's awfully awesome]]></description>
			<content:encoded><![CDATA[<p><img src="http://fidgit.com/assets_c/2010/07/Civ_V_box-thumb-350x489-44088.jpg" /></p>
<p><img border="0" alt="See pyramids crash into battleships in Civilization V" src="http://fidgit.com/assets_c/2010/07/Civ_V_box-thumb-350x489-44088.jpg" />
<p>On one hand, the box art for <em>Civilization V</em> is awfully busy.  The same city has built the Sydney Opera House, the Leaning Tower of Pisa, the Statue of Liberty, Big Ben, the Eiffel Tower, and the Pyramids?  But on the other hand, it&#8217;s awfully awesome.  That September 21st release date sure does feel far off.</p>
</p>
<p>Excerpt from: <br />
<a target="_blank" href="http://fidgit.com/archives/2010/07/see_pyramids_crash_into_battle.php" title="See pyramids crash into battleships in Civilization V">See pyramids crash into battleships in Civilization V</a></p>
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		<title>Facebook booted out of fantasy game Highborn</title>
		<link>http://www.software-nook.com/extreme-games/facebook-booted-out-of-fantasy-game-highborn.html</link>
		<comments>http://www.software-nook.com/extreme-games/facebook-booted-out-of-fantasy-game-highborn.html#comments</comments>
		<pubDate>Fri, 30 Jul 2010 16:17:42 +0000</pubDate>
		<dc:creator></dc:creator>
		
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		<guid isPermaLink="false">http://www.software-nook.com/extreme-games/facebook-booted-out-of-fantasy-game-highborn.html</guid>
		<description><![CDATA[ From the latest patch notes for Highborn , a fantasy strategy game for the iPhone that required connecting with someone on Facebook to play a multiplayer game: Removed Facebook-based multiplayer (NOTE: all existing Facebook multiplayer games will be deleted in this update) This patch adapts the game to Open Feint, the current de facto iPhone gaming community. Although I was pretty disappointed in Highborn when it was released, but I'm glad to see the developers hammering out some of its problems. What's more, it's free for today only . ]]></description>
			<content:encoded><![CDATA[<p><img src="http://fidgit.com/assets_c/2010/06/Highborn_review-thumb-480x320-40870.jpg" /></p>
<p><img border="0" alt="Facebook booted out of fantasy game Highborn" src="http://fidgit.com/assets_c/2010/06/Highborn_review-thumb-480x320-40870.jpg" />
<p>From the latest patch notes for <em>Highborn</em>, a fantasy strategy game for the iPhone that required connecting with someone on Facebook to play a multiplayer game:<em><br />
<blockquote>Removed Facebook-based multiplayer (NOTE: all existing Facebook multiplayer games will be deleted in this update)</p></blockquote>
<p></em>This patch adapts the game to Open Feint, the current de facto iPhone gaming community.  Although<a href="http://fidgit.com/archives/2010/06/highborn_shows_how_not_to_make.php"> I was pretty disappointed</a> in <em>Highborn</em> when it was released, but I&#8217;m glad to see the developers hammering out some of its problems.</p>
<p>What&#8217;s more, it&#8217;s <a href="http://itunes.apple.com/us/app/highborn/id335342650?mt=8">free for today only</a>.  If you miss that, it&#8217;ll be 99 cents through the first week of August.</p>
</p>
<p>View original post here:<br />
<a target="_blank" href="http://fidgit.com/archives/2010/07/facebook_chased_out_of_fantasy.php" title="Facebook booted out of fantasy game Highborn">Facebook booted out of fantasy game Highborn</a></p>
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		<title>Microsoft FAM 2010, Part 1: Microsoft&#8217;s Consumer Initiatives</title>
		<link>http://www.software-nook.com/all-about-microsoft/microsoft-fam-2010-part-1-microsofts-consumer-initiatives.html</link>
		<comments>http://www.software-nook.com/all-about-microsoft/microsoft-fam-2010-part-1-microsofts-consumer-initiatives.html#comments</comments>
		<pubDate>Fri, 30 Jul 2010 15:55:25 +0000</pubDate>
		<dc:creator>pthurrott</dc:creator>
		
		<category><![CDATA[All About Microsoft]]></category>

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		<guid isPermaLink="false">http://www.software-nook.com/extreme-games/microsoft-fam-2010-part-1-microsofts-consumer-initiatives.html</guid>
		<description><![CDATA[ If you don&#39;t follow Microsoft closely, you may be surprised to discover that its annual one-day meeting with financial analysts, called the Microsoft Financial Analyst Meeting, or FAM, has traditionally been a day of interesting revelations. This year&#39;s event happened yesterday, and while you could pour over all the speech transcripts and videos yourself, here are some of the things I found of most interest from the event: First, Microsoft dispensed with the "roll out the executives" format from previous years]]></description>
			<content:encoded><![CDATA[<p>
<p>If you don&#39;t follow Microsoft closely, you may be surprised to discover that its annual one-day meeting with financial analysts, called the Microsoft Financial Analyst Meeting, or FAM, has traditionally been a day of interesting revelations. This year&#39;s event happened yesterday, and while you could pour over all the speech transcripts and videos yourself, here are some of the things I found of most interest from the event:</p>
<p>First, Microsoft dispensed with the &#8220;roll out the executives&#8221; format from previous years. (Largely, I think, because some of them just got canned.) So instead of carting out the titular chief of each business unit, Microsoft made exactly five executives available to the analysts: CEO Steve Ballmer, CFO Peter Klein, investor relations GM Bill Koeford, chief research and strategy officer Craig Mundie, and COO Kevin Turner. The big guns, in other words.</p>
<p>But the first major topic was Microsoft&#39;s <strong>consumer business.</strong></p>
<p>Before getting into Steve Ballmer&#39;s remarks, allow me to explain, from a revenues perspective, what that business means to the company. Looking at the past year, consumer-related revenues amounted to roughly 35 percent of the company&#39;s revenues, compared to a bit over 65 percent for business-oriented revenues. So business revenues still outpace that from consumers by 2:1 at the software giant.</p>
<p>Ballmer says that Microsoft&#39;s consumer investments are &#8220;Xbox and television broadly&#8221; (an interesting way to put that), Windows Phone, Bing, Windows. <em>In that order</em>. &#8220;You asked, what&#39;s our biggest consumer product?&#8221; Ballmer asked rhetorically. &#8220;Answer: Of those 400-odd million PCs that&#39;ll get sold in the next year, over two-thirds of them will get sold to the consumer. So, our biggest consumer product, no question, actually is the consumer Windows PC.&#8221; (Note: I mentioned above that business revenues were double that of consumer revenues, overall. This is true. PC bundles represent 27 percent of Microsoft&#39;s overall revenues.)</p>
<p>Two thirds of Office unit sales end up with consumers, he said. (Mostly because of education sales, by the way, and unit sales do not equate to revenues.)</p>
<p><strong>Xbox. </strong>Ballmer finally addressed an issue I&#39;ve raised regularly: &#8220;When will Xbox make money?&#8221; He admitted that the Xbox business dug itself a bigger hole than expected ($5+ billion in R&#038;D? $1.2 billion in warranty repairs? Both? He didn&#39;t say). But Microsoft &#8220;certainly emerged wonderfully from that hole.&#8221; There are now over 42 million Xbox 360s sold, over 25 million of which subscribe to Xbox Live. (Question: Who the heck buys a 360 to play games offline??)</p>
<p>The Kinect add-on is &#8220;a wow thing,&#8221; according to Ballmer, &#8220;a chance to broaden out the positioning and appeal of Xbox.&#8221;</p>
<p><strong>Bing. </strong>13 months after Bing&#39;s launch, the service has 12.7 percent usage share in the US, or about a 40 percent gain, up from 8 percent. Bing is the only Microsoft product&#8211;and I mean the <em>only </em>Microsoft product&#8211;that&#39;s been updated regularly, what Ballmer calls &#8220;a frequent cadence.&#8221; &#8220;We have in the Bing group kind of two cadences of R&#038;D execution,&#8221; he said, &#8220;one that delivers things very frequently, and then, in the meantime, we&#39;ve got more major innovations that have to happen on a longer cycle.&#8221; This is a strategy the company needs to employ across the board.</p>
<p><strong>Office. </strong>The Office 2010 launch was a big deal for Microsoft, and while some initial reports suggested that retail sales were soft, Office kicked butt in the most recent financial results.</p>
<p><strong>Windows. </strong>It&#39;s been an amazing year for Windows, no doubt about it. Skyrocketing sales of Windows 7 compared to its predecessor, the only metric that matters. 94 percent customer satisfaction, which is &#8220;stunning.&#8221; And plans to repeat this success with Windows 8, Ballmer said. Over 400 million PCs will be sold in 2011, according to IDC. The message: This is a serious growth market.</p>
<p>More important, perhaps, Microsoft is also growing share in some key markets. Looking at just laptop sales in the US, Windows now controls 93 percent of the market, up from 90 percent two years ago. &#8220;We&#39;ve actually picked up a little share,&#8221; Ballmer said, despite the fact that &#8220;other guys&#8221; (read: Apple) are also doing very well. (Apple lost share during this period, and went from 9.8 percent of the market to 7.2 percent.)</p>
<p>Netbooks are about 15 percent of the market, he notes, bringing us to&#8230;</p>
<p><strong>Slate PCs. </strong>Microsoft has had Windows on slate PCs and Tablet PCs for &#8220;actually a long time,&#8221; Ballmer finally admitted. With regards to the iPad, &#8220;Apple has done an interesting job of putting together a synthesis and putting a product out, and in which they&#39;ve sold certainly more than I&#39;d like them to sell, let me just be clear about that,&#8221; he said. &#8220;We think about that. We think about that in competitive sense. And for us, then, the job is to say, Okay, we have a lot of IP, we have a lot of good software in this area, we&#39;ve done a lot of work on ink and touch and everything else &#8212; we have got to make things happen.</p>
<p>The key to the slate PC market, he said again, was to do there what they did with netbooks. And they&#39;re in the process of doing so right now, according to Ballmer. &#8220;There will be people who do things with other operating systems. But we&#39;ve got the application base, we&#39;ve got the user familiarity. We&#39;ve got everything on our side if we do things really right.&#8221;</p>
<p>He made some good points about jerks taking all this time to set up an iPad to look and work like a laptop before a meeting starts. (I&#39;ve seen these clowns too. Oh, the humanity.) Still, choice is good, and some people want different form factors. So. when will these slate PCs appear? </p>
<p>&#8220;As soon as they&#39;re ready. They&#39;ll be shipping as soon as they are ready. And it is job one urgency around here. Nobody is sleeping at the switch. And so we are working with those partners, not just to deliver something, but to deliver products that people really want to go buy.&#8221;</p>
<p>So I&#39;m thinking Christmas for gen one and then mid-2011 for models that will actually be competitive.</p>
<p><strong>Personal cloud. </strong>In a bit of tongue-tied market speak, Brad Brooks joined Ballmer on stage and discussed the so-called &#8220;personal cloud,&#8221; which is how Microsoft is using Windows Live to &#8220;to connect all the things that are important to you and make them available and ready for you to use wherever you&#39;re at, whenever you need it.&#8221; More specifically, &#8220;it&#39;s going to do a lot more than just connect your Windows 7 PCs together. It&#39;s going to connect you to your entertainment choices and bring new content into your personal cloud. It&#39;s going to connect you to the people that matter to you most. And of course it is going to connect to different devices that you want it to connect to, like devices in the homes or ones you might carry in your pocket. And we are going to take this already super popular Windows 7 PC experience and make it even more compelling for consumers and deliver it on a scale that Microsoft can deliver it on. So starting this fall, the things I&#39;m about to show you, this personal cloud delivered through a Windows Live update that will be coming, will be available to every existing Windows 7 PC user and every Windows Phone 7 user.&#8221;</p>
<p>Done in demo form, this was pretty involved. I guess I&#39;d just point out that the whole integration strategy between Windows, Windows Live, Windows Phone, Bing, the Xbox 360, and whatever else is absolutely getting better but still has plenty of holes. This was an issue with the Windows Live wave 3 stuff last year (no calendar sync with devices, etc.) and it will be an issue this year (Windows Phone can aggregate contacts from anywhere but doesn&#39;t support contact groups of any kind, just a raw dump of every single person you know; etc.). If these guys can ever get from concept to reality, it will be a miracle. But so far, it&#39;s still more promise than anything. </p>
<p><strong>Windows Phone 7. </strong>Devices from Samsung, HTC, and LG were specifically mentioned. Come to market still &#8220;this fall.&#8221; Ballmer said Microsoft had two goals for Windows Phone 7: Get the software right and do the end-user experience right. &#8220;We say, &#39;I&#39;m a PC.&#39;&#8221; he noted. &#8220;I say, &#39;I&#39;m a phone too.&#39;&#8221; (People have mistaken this for a new marketing slogan. It&#39;s not.)</p>
<p><em>More soon&#8230;.</em></p>
<p><img src="http://community.winsupersite.com/aggbug.aspx?PostID=115337" width="1" height="1" /></p>
<p>Here is the original post:<br />
<a target="_blank" href="http://community.winsupersite.com/blogs/paul/archive/2010/07/30/microsoft-fam-2010-part-1-microsoft-s-consumer-initiatives.aspx" title="Microsoft FAM 2010, Part 1: Microsoft's Consumer Initiatives">Microsoft FAM 2010, Part 1: Microsoft&#8217;s Consumer Initiatives</a></p>
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		<title>What does Darkstar have to do with Brad Pitt and Chuck Barry?</title>
		<link>http://www.software-nook.com/extreme-games/what-does-darkstar-have-to-do-with-brad-pitt-and-chuck-barry.html</link>
		<comments>http://www.software-nook.com/extreme-games/what-does-darkstar-have-to-do-with-brad-pitt-and-chuck-barry.html#comments</comments>
		<pubDate>Fri, 30 Jul 2010 12:08:36 +0000</pubDate>
		<dc:creator></dc:creator>
		
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		<category><![CDATA[long-strange]]></category>

		<category><![CDATA[the-celebrity]]></category>

		<guid isPermaLink="false">http://www.software-nook.com/extreme-games/what-does-darkstar-have-to-do-with-brad-pitt-and-chuck-barry.html</guid>
		<description><![CDATA[ You met J. Allen Williams yesterday . ]]></description>
			<content:encoded><![CDATA[<p><img src="http://fidgit.com/assets_c/2010/07/Darkstar_interview_02-thumb-550x347-44087.jpg" /></p>
<p><img border="0" alt="What does Darkstar have to do with Brad Pitt and Chuck Barry?" src="http://fidgit.com/assets_c/2010/07/Darkstar_interview_02-thumb-550x347-44087.jpg" />
<p><a href="http://fidgit.com/archives/2010/07/the_long_strange_saga_of_darks.php">You met J. Allen Williams yesterday</a>.  He&#8217;s the guy up there second from the left, standing with <em>Mystery Science Theatre</em> alums &#8212; from left to right &#8212; Frank Conniff, Joel Hodgson, and Beez McKeever.</p>
<p>Today, find out some very specific stuff about <em>Darkstar</em>, the game he&#8217;s been creating for the past ten years.  Very specific stuff.  Maybe too specific.  And while you may know that the cast of <em>Mystery Science Theatre 3000</em> is involved, the celebrity name dropping doesn&#8217;t stop there. </p>
<p><strong>The long strange saga of <em>Darkstar</em> continues after the jump.</strong></p>
</p>
<p>Read more: <br />
<a target="_blank" href="http://fidgit.com/archives/2010/07/what_does_darkstar_have_to_do.php" title="What does Darkstar have to do with Brad Pitt and Chuck Barry?">What does Darkstar have to do with Brad Pitt and Chuck Barry?</a></p>
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		<title>What would Lego Starcraft look like?</title>
		<link>http://www.software-nook.com/extreme-games/what-would-lego-starcraft-look-like.html</link>
		<comments>http://www.software-nook.com/extreme-games/what-would-lego-starcraft-look-like.html#comments</comments>
		<pubDate>Fri, 30 Jul 2010 01:36:45 +0000</pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[Extreme Games]]></category>

		<category><![CDATA[Microsoft Research & Defense]]></category>

		<category><![CDATA[against-the-protoss]]></category>

		<category><![CDATA[because-it-seems]]></category>

		<category><![CDATA[every-game]]></category>

		<category><![CDATA[latest games]]></category>

		<category><![CDATA[protoss]]></category>

		<category><![CDATA[same-as-every]]></category>

		<category><![CDATA[strategy games]]></category>

		<category><![CDATA[zerg]]></category>

		<guid isPermaLink="false">http://www.software-nook.com/extreme-games/what-would-lego-starcraft-look-like.html</guid>
		<description><![CDATA[ This is lovely, and not just because it seems to end the same as every game I play against the Protoss: "Hey, look, I've won! Oh, no I haven't..." Of course, now I want to see the Zerg done in Legos. Is that even possible]]></description>
			<content:encoded><![CDATA[<p><p>This is lovely, and not just because it seems to end the same as every game I play against the Protoss: &#8220;Hey, look, I&#8217;ve won!  Oh, no I haven&#8217;t&#8230;&#8221;  </p>
<p>Of course, now I want to see the Zerg done in Legos.  Is that even possible?</p>
</p>
<p>Original post:<br />
<a target="_blank" href="http://fidgit.com/archives/2010/07/post_8.php" title="What would Lego Starcraft look like?">What would Lego Starcraft look like?</a></p>
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		<title>Update for Din&#8217;s Curse bends light, shadows, and difficulty level</title>
		<link>http://www.software-nook.com/extreme-games/update-for-dins-curse-bends-light-shadows-and-difficulty-level.html</link>
		<comments>http://www.software-nook.com/extreme-games/update-for-dins-curse-bends-light-shadows-and-difficulty-level.html#comments</comments>
		<pubDate>Fri, 30 Jul 2010 00:24:10 +0000</pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[Extreme Games]]></category>

		<category><![CDATA[Microsoft Research & Defense]]></category>

		<category><![CDATA[curse]]></category>

		<category><![CDATA[demon]]></category>

		<category><![CDATA[demon-hunter]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[lighting]]></category>

		<category><![CDATA[means-at-least]]></category>

		<category><![CDATA[patches]]></category>

		<category><![CDATA[rpg]]></category>

		<category><![CDATA[therefore-more]]></category>

		<guid isPermaLink="false">http://www.software-nook.com/extreme-games/update-for-dins-curse-bends-light-shadows-and-difficulty-level.html</guid>
		<description><![CDATA[ One of my favorite games so far this year is Din's Curse , the action RPG with dungeons that aren't content to wait patiently for you to clear them out whenever the heck you feel like it ( review here ). A new patch (get it here ) adds a visual effect that gives the world a more 3D appearance. It's a simple trick of perspective, but it works nicely]]></description>
			<content:encoded><![CDATA[<p><img src="http://fidgit.com/assets_c/2010/07/Dins_Curse_lighting_patch-thumb-550x344-44049.jpg" /></p>
<p><img border="0" alt="Update for Din's Curse bends light, shadows, and difficulty level" src="http://fidgit.com/assets_c/2010/07/Dins_Curse_lighting_patch-thumb-550x344-44049.jpg" />
<p>One of my favorite games so far this year is <em>Din&#8217;s Curse</em>, the action RPG with dungeons that aren&#8217;t content to wait patiently for you to clear them out whenever the heck you feel like it (<a href="http://fidgit.com/archives/2010/05/dins_curse_is_like_diablo_but.php">review here</a>).  A new patch (get it <a href="http://www.soldak.com/Dins-Curse/Patches/Changes.html">here</a>) adds a visual effect that gives the world a more 3D appearance.  It&#8217;s a simple trick of perspective, but it works nicely.  Also added are new shadows from the dungeon walls that make the lighting even more eerie.  The harder modes are a little harder, and treasure is slightly less common and therefore more like actual treasure.</p>
<p>Developer Steven Peeler also posted <a href="http://www.soldak.com/Blogs/Steven/Weird-DC-bugs-part-1.html">some examples</a> of weird things he&#8217;s had to fix over the game&#8217;s history.  For instance, overzealous allies:<em><br />
<blockquote>We had lots of issues during the beta where summoned creatures were extremely aggressive. By aggressive I mean they would attack things like lifestones just because you had them selected. Obviously if you had it selected it must be an enemy to be destroyed. This same idea worked when you had yourself or an NPC selected also. </p></blockquote>
<p></em>Also in the works is an expansion pack for <em>Din&#8217;s Curse</em> that will add a Demon Hunter class, and that means at least two all new skill trees.  Considering how distinct some of the monsters are, I&#8217;m keeping my fingers crossed for some additions to the bestiary as well.</p>
</p>
<p>View original post here:<br />
<a target="_blank" href="http://fidgit.com/archives/2010/07/update_for_dins_curse_bends_li.php" title="Update for Din's Curse bends light, shadows, and difficulty level">Update for Din&#8217;s Curse bends light, shadows, and difficulty level</a></p>
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		<title>The long strange saga of Darkstar. Part I.</title>
		<link>http://www.software-nook.com/extreme-games/the-long-strange-saga-of-darkstar-part-i.html</link>
		<comments>http://www.software-nook.com/extreme-games/the-long-strange-saga-of-darkstar-part-i.html#comments</comments>
		<pubDate>Thu, 29 Jul 2010 04:15:12 +0000</pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[Extreme Games]]></category>

		<category><![CDATA[Microsoft Research & Defense]]></category>

		<category><![CDATA[allen-williams]]></category>

		<category><![CDATA[clone-mentality]]></category>

		<category><![CDATA[darkstar-part]]></category>

		<category><![CDATA[fell-out-favor]]></category>

		<category><![CDATA[involvement]]></category>

		<category><![CDATA[involves-talent]]></category>

		<category><![CDATA[lung-simulation]]></category>

		<category><![CDATA[mystery-science]]></category>

		<category><![CDATA[over-the-next]]></category>

		<category><![CDATA[peter-graves]]></category>

		<category><![CDATA[the-involvement]]></category>

		<category><![CDATA[williams]]></category>

		<category><![CDATA[working-outside]]></category>

		<guid isPermaLink="false">http://www.software-nook.com/extreme-games/the-long-strange-saga-of-darkstar-part-i.html</guid>
		<description><![CDATA[ J. Allen Williams (above left), who goes by Jeff, will be the first one to tell you that Darkstar isn't really a videogame. Even though, yeah, it kind of is]]></description>
			<content:encoded><![CDATA[<p><img src="http://fidgit.com/assets_c/2010/07/Darkstar_interview_01-thumb-550x404-43974.jpg" /></p>
<p><img border="0" alt="The long strange saga of Darkstar. Part I." src="http://fidgit.com/assets_c/2010/07/Darkstar_interview_01-thumb-550x404-43974.jpg" />
<p>J. Allen Williams (above left), who goes by Jeff, will be the first one to tell you that <em>Darkstar</em> isn&#8217;t really a videogame.  Even though, yeah, it kind of is.  But Williams isn&#8217;t necessarily hip to what constitutes a videogame.  He considers it a point of pride that he hasn&#8217;t played one in ten years, and it shows.  His description of <em>Darkstar</em> sounds a lot like the interactive movies that fell out favor in the 90s.  Could <em>Darkstar </em>be a renaissance for that medium?  Can cinematic games be a creative middle ground and distribution channel for aspiring filmmakers?  Or is Williams a throwback to a <em>Myst </em>clone mentality in a YouTube/Hulu era?</p>
<p>I don&#8217;t have the answer.  And, really, no one will until <em>Darkstar</em> comes out.  But I can say talking to Williams was a fascinating look at the sort of guy who not only refuses to play by the rules, but willfully ignores them.  I got a very Mark Borchardt vibe from Williams, and I don&#8217;t mean that to be condescending.  The guy feels passionately about what he&#8217;s created, he&#8217;s completely invested in it, and he knows full well he&#8217;s working outside the system.</p>
<p>Beyond Williams&#8217; conviction, the notable thing about <em>Darkstar </em>is that it involves talent you can&#8217;t simply ignore.  In fact, if I didn&#8217;t know about the involvement of various <em>Mystery Science Theatre</em> veterans, Peter Graves, and Rush, I probably wouldn&#8217;t have tracked Williams down for the following interview, which will be posted in installments over the next few days.</p>
<p><strong>Up first, how <em>Darkstar</em> evolved from an interactive lung simulation into 29 ways to die.</strong></p>
</p>
<p>More here: <br />
<a target="_blank" href="http://fidgit.com/archives/2010/07/the_long_strange_saga_of_darks.php" title="The long strange saga of Darkstar. Part I.">The long strange saga of Darkstar. Part I.</a></p>
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		<title>Starcraft II: Night of the living Zerg</title>
		<link>http://www.software-nook.com/extreme-games/starcraft-ii-night-of-the-living-zerg.html</link>
		<comments>http://www.software-nook.com/extreme-games/starcraft-ii-night-of-the-living-zerg.html#comments</comments>
		<pubDate>Thu, 29 Jul 2010 00:51:12 +0000</pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[Extreme Games]]></category>

		<category><![CDATA[Microsoft Research & Defense]]></category>

		<category><![CDATA[almost-entirely]]></category>

		<category><![CDATA[already-bored]]></category>

		<category><![CDATA[extreme computing]]></category>

		<category><![CDATA[game diaries]]></category>

		<category><![CDATA[night]]></category>

		<category><![CDATA[pretty-much]]></category>

		<category><![CDATA[stories]]></category>

		<category><![CDATA[terrible-format]]></category>

		<category><![CDATA[time-strategy]]></category>

		<guid isPermaLink="false">http://www.software-nook.com/extreme-games/starcraft-ii-night-of-the-living-zerg.html</guid>
		<description><![CDATA[ I'm about half way through the single-player campaign in Starcraft II and I'm already bored out of my skull. This is pretty much exactly like every other real time strategy game that thought, hey, let's tell a story! Real time strategy games are a terrible format for telling stories, because the stories exist almost entirely in the gaps between the gameplay. Starcraft II proves that making the gaps huge and elaborately produced doesn't really help matters. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://fidgit.com/assets_c/2010/07/Starcraft_II_GD_02-thumb-550x344-43958.jpg" /></p>
<p><img border="0" alt="Starcraft II: Night of the living Zerg" src="http://fidgit.com/assets_c/2010/07/Starcraft_II_GD_02-thumb-550x344-43958.jpg" />
<p>I&#8217;m about half way through the single-player campaign in <em>Starcraft II</em> and I&#8217;m already bored out of my skull.  This is pretty much exactly like every other real time strategy game that thought, hey, let&#8217;s tell a story!  Real time strategy games are a terrible format for telling stories, because the stories exist almost entirely in the gaps between the gameplay.  <em>Starcraft II</em> proves that making the gaps huge and elaborately produced doesn&#8217;t really help matters.</p>
<p><strong>However, after the jump, there&#8217;s at least one reason you need to play the single-player campaign.</strong></p>
</p>
<p>View post:<br />
<a target="_blank" href="http://fidgit.com/archives/2010/07/starcraft_ii_night_of_the_livi.php" title="Starcraft II: Night of the living Zerg">Starcraft II: Night of the living Zerg</a></p>
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